Farrago: So Many Words, So Little Time (Coming Soon!)

  • Solo, group, individual, or team play
  • Good for large parties
  • Quick and easy setup
  • Contains 36 Topic cards (5 topics each), 1 10-sided die (numbered 1-5), 8 12-sided letter dice, dice bag, 60s timer, 30s timer, and rule book
  • 1-12 Players, Ages 14+, Play time: 20-40 minutes

The Kickstarter for Farrago will be launching soon! Click here or on the logo above to be sign up to be notified when the campaign launches.

Farrago is a word game of quick thinking and trivia, creating a hodgepodge of answers, and driving your scribe crazy as they write it all down! Each turn you have 60 seconds to come up with one answer for each of the lettered dice that fits the assigned topic. If you don't manage to get answers for all eight dice, the other team gets a chance to steal points by coming up with answers for those dice in the same topic. The team with the highest score after four rounds wins!

You can play Farrago solo, as a group (1-3 players), as individuals (1-4 players) or on teams (up to 4 teams). A turn looks like this:

  1. Team 1 takes the dice and assigns a scribe for that turn (someone to write down the words and score them). They shake the dice in the bag and pour them onto the table.
     
  2. Team 2 takes a topic cards and reads the topic that matches the number rolled on the black die. Once the topic is read, Team 2 starts the 60 second timer.
     
  3. Team 1's players call out answers that match the dice letters, while their scribe writes down the answers. They can move the dice that they've used to the side to help them keep track - careful not to change the letter! While there needs to be eight different answers (one for each letter), answer words that use multiple letters are worth more points. If Team 1 manages to get answers for all eight dice and has time remaining, they can change their answers for better points.
     
  4. If any dice remain after the timer is up, Team 1 starts the 30s timer and the other teams get a chance to give answers for those dice. The team that steals dice will get to score them, and Team 1 won't be able to use those dice when scoring their answers, stealing points from their turn!
     
  5. Once the second timer is done, teams correct their spelling and then score their answers.

Now it's Team 2's turn. Once all teams have had a turn, the round is over, and you move on to the second round.

Solo & Group Play (1-4 Players): When playing solo or as a group, you will only use the 60s timer. Dice without answers cannot be used to score points. For an additional challenge, subtract 1 point for each unused die.

Individual Play (2-4 Players): Just like Team Play, but each player is also their own scribe. The player must announce their answers when writing them down. The remaining players get a chance to steal dice, with the first player to call out a valid answer getting that die.

Party Play: For large groups, use a whiteboard and an erasable marker to make it easier for everyone to see the rolled letters. Roll the dice and write all the letters on the board, one per line. The scribe of the current team will write their team’s answers using each letter on the board. Place a slash through any stolen dice letters as they are stolen. Each team should write down their stolen dice and answers on a separate piece of paper for scoring.

 

Teams assign scribes and Team 1 shakes the dice, pours them out, and gets the following:
                  D   R   S   A   T   U   E   O, and the number 4.

Team 2 takes a topic card and reads the topic marked with 4 on the card - which is "Countries" - and starts the 60s timer. Team 1 comes up with the following answers:
      SPAIN
      RWANDA
      ESTONIA
      DENMARK
      THAILAND

The timer runs out, leaving O, A, and U for Team 2 to try and steal. Team 1 starts the 30s timer. Team 2 comes up with:
      OMAN
      UGANDA

After the 30s timer runs out, both teams check their spelling and score their answers. The A was unused by either team, so can be scored by both. Team 1 scores:
      SPAIN: 2 points
      RWANDA: 3 points
      ESTONIA: 5 points
      DENMARK: 3 points
      THAILAND: 3 points
... for a total of 16 points.
NOTE: they don’t get points for O’s or U’s because Team 2 stole those dice.

Team 2 scores:
      OMAN: 2 points
      UGANDA: 2 points
... for a total of 4 points.
NOTE: they don’t get points for the D in “Uganda” because Team 1 had an answer for that die.

Now it’s Team 2's turn for their topic and Team 1's chance to steal.
 

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