Farrago: So Many Words, So Little Time (Currently Unavailable)

WARNING: Choking Hazard
Not for children under 3 years.
ITEM #FAR
  • Quick and easy setup
  • Solo, group, individual, or team play
  • Good for large parties
  • Contains 36 Topic cards (5 topics each), 8 12-sided letter dice, dice bag, 60s timer, 30s timer, and rule book
  • 1-12 Players, Ages 14+, Play time: 20-40 minutes

THIS ITEM IS CURRENTLY UNAVAILABLE...PLEASE CHECK BACK SOON!

Farrago is a word game of quick thinking and trivia, creating a hodgepodge of answers, and driving your scribe crazy as they write it all down! Each turn you have 60 seconds to come up with one answer for each of the lettered dice that fits the assigned topic. If you don't manage to get answers for all eight dice, the other team gets a chance to steal points by coming up with answers for those dice in the same topic. The team with the highest score after five rounds wins!

You can play Farrago as a group (1-3 players), or you can play on two teams. When playing on teams, a turn looks like this:

  1. Team 1 takes the dice and assigns a scribe for that turn (someone to write down the words and score them). They shake the dice in the bag and pour them onto the table.
  2. Team 2 takes a topic cards and reads the topic for the current round (the topic with a "1" for the first round, "2" for the second, etc.). Once the topic is read, Team 2 starts the 60 second timer.
  3. Team 1's players call out answers that match the dice letters, while their scribe writes down the answers. They can move the dice that they've used to the side to help them keep track - careful not to change the letter! While there needs to be eight different answers (one for each letter), answer words that use multiple letters are worth more points. If Team 1 manages to get answers for all eight dice, they can change their answers for better points.
  4. If any dice remain after the timer is up, Team 1 starts the 30s timer, and Team 2 gets a chance to give answers for those dice. Not only does Team 2 get to score the answers they make for those dice, Team 1 won't be able to use those dice when scoring their answers, essentially stealing points from their turn!
  5. Once the second timer is done, both teams will correct their spelling and then score their answers.

Now it's Team 2's turn, with Team 1 drawing a new card and reading the topic for the current round. Once both teams have had a turn, the round is over, and you move on to the second round.

Group Play: When playing as a group, you all work together to get the best score in five rounds. Dice without answers are omitted when scoring, or for a challenge can count as negative points.

Party Play: Lots of people? Use a white board and write the rolled letters on there first. The scribe will write the answers next to the letters. The opposing team can use a different colored marker for their answers, or they can circle the letters they use (to help track for scoring).

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